- Popular Searches
Music Technology (BMT)
Program Overview
Music engineers use technology to produce and compose music through both traditional and non-traditional means.
Johnson University’s Bachelor of Music Technology equips students to use musicianship skills, live audio production, studio production, computer science and electrical engineering, and digital/electronic instrument construction skills in a variety of music production-focused professions.
Graduates are prepared for strategic positions in live and studio production and postproduction as well as digital/electronic instrument design, repair, and customization.
Every undergraduate student pursuing a four-year degree at Johnson earns a double major – a major in Bible and Theology and a major of their choice, like Music Technology. Click here to learn more about the Bible and Theology major.
Core Classes
Society & Media
Students are introduced to mass communication and explore its culture-shaping power, contemporary issues, and media’s impact on society. Students evaluate media economics, forms, history, ethics, careers, legal issues, societal issues, and religious issues.
Arts Entrepreneurship
Students gain insight into structures, management, processes, and the economics of and issues surrounding Media and the Arts. An emphasis is placed on financial stability and profitability in a changing media market.
Electronic Music Workshop
Electronic Music workshop is an ensemble performance group that studies music employing electronic media, including real-time digital signal processing, multimedia, and live performance. Technical aspects of the course focus on programming using visual programming languages to create interactive projects and algorithmic compositions.
Music Theory I
This course briefly considers the fundamental elements of music theory, including notation, scales, intervals, key signatures, meter and rhythm, and triads and their respective inversions. The majority of the course focuses on harmonic analysis, figured bass, cadences, non-harmonic tones, melodic organization, and texture/textural reduction.
Music Theory Lab I
This course is devoted to the development of aural skills through instruction in solfege-based sight singing, rhythmic dictation, simple melodic dictation, ear training, and functional keyboard/piano elements that include root position triads and selected major scales.
Music Theory II
This course is designed as a continuation of the work begun in Music Theory I. Course contents include two- and four-part writing, harmonic progression, harmonic rhythm, dominant seventh chords, leading tone seventh chords, non-dominant seventh chords, and modulation.
Music Theory Lab II
This course is a continuation of the work begun in Music Theory Lab I. Course contents include sight-singing, rhythmic and melodic dictation, simple harmonic dictation, ear training and functional keyboard/piano elements that include inverted triads, root position seventh chords, all major scales, and selected minor scales.
History of Commercial Music
The study of commercial music from vaudeville to the internet and beyond, with an emphasis on music technology and how it has enabled the music industry and commercial music to explore ever-expanding paths.
Commercial Music Lab
This course pursues the recognition and execution of elements found in popular and jazz music. Course content includes extended and altered chords, keyboard voicings, articulation, rhythmic patterns, advanced harmonic progression, improvisation techniques, basic reharmonization, chart realization and creation, related song forms and composition, stylistic considerations, and basic arranging of vocals, rhythm section, strings, and horns for jazz and popular music styles.
Digital Musicianship
The study of popular music from the perspective of practicing its foundational elements as an arranger/planner for musical events.
Live Production I
Students analyze the use and advancement of audio and visual technology in today’s church and gain hands-on experience in live production. They learn mix theory and styles, the proper use of analog and digital consoles, microphones, signal processing, effects, amplifiers, loudspeakers, systems design, maintenance and repair, and stage monitor systems for sound reinforcement. Students also explore staging, set design and construction, lighting equipment, lighting design and techniques, projection systems, presentation software, switchers, camera operation, image magnification, simulcast, and recording.
Studio Recording I
Students learn the basics of multi-track recording and engineering while focusing on techniques for tracking, capturing, and mixing sound throughout the production process. Students use software and hardware as they apply the principles of sound; operate microphones, recording consoles, and mixers; and become familiar with the workflow of digital recording systems.
Live Production II
Students continue to develop skills in live audio, video, and stage production, building on the skills gained through Live Production I.
Electrical Engineering Lab
To give the student an introduction to electronic circuitry to create control points for electronic devices. Upon successful completion of the course, students will be able to create and build rudimentary electronic devices using Arduino, read basic schematic diagrams, breadboard, solder, and connect theoretical principles of electronics with technical and practical music applications.
Electrical Engineering for Audio Devices
To give the student an introduction to electronic circuitry to create control points for electronic devices. Upon successful completion of the course, students will be able to create and build rudimentary electronic devices using Arduino, read basic schematic diagrams, breadboard, solder, and connect theoretical principles of electronics with technical and practical music applications.
Studio Recording II
Students continue to learn multi-track recording and engineering while focusing on tracking, capturing, and mixing sound throughout the production process. Students use software and hardware as they apply the principles of sound; operate microphones, recording consoles, and mixers; and become familiar with the workflow of digital recording systems.
Building Electronic Instruments I
Students study and create expressive sound by building electronic instruments, using sonic goals as inspiration for design features. Topics include contact microphones, basic synthesizers, digital controllers, and physical enclosures.
Building Electronic Instruments I Lab
Students use a combination of audio components, software, synthesis, 3D Printing technology, computer science, and electrical engineering to design and build electronic instruments. Taken in conjunction with the Building Electronic Instruments course.
Sound Design and Audio Post Production
Students develop skills related to capturing, creating and manipulating sonic materials for film and video. Students explore techniques for developing and presenting audio materials for a variety of narrative situations.
Computer Science for Audio Development I
To give the student a thorough overview of theoretical and creative applications of computer music programming as it relates to electronic music and sound design. Upon successful completion of the course, students will be able to create sound producing and transforming patches to satisfy creative projects/problems, adapt real-time control methods, analyze peer or professional patches for signal flow, accurately troubleshoot programming issues, and connect theoretical principles of sound design and music theory with practical programming skills.
Computer Science for Audio Development I Lab
Students engage and experiment with sound design, signal flow, and practical computer music programming skills.
Computer Science for Audio Development II OR Songwriting and Composition
Computer Science for Audio Development II
Songwriting and Composition
This course will introduce the elements and procedures of song composition that will be most useful in a church setting. The writing of lyrics will be addressed from a background of sound biblical theology, and the writing of music, from basic compositional principles that incorporate both traditional/hymnic and contemporary/praise song expressions of style.
Composition and Sound Design
Students explore the potential for utilization of synthesis and sound design in music composition using both acoustic and electronic instruments in both traditional and experimental formats.
Media Composition
Students apply concepts of acoustic orchestration to digital applications for commercial multimedia including film scores, video games, television, advertisements, and virtual reality.
Digital Arts Forum
Note: (.25 credit, taken 8 times)
Students engage in a community forum dedicated to the exploration of the digital arts and technology. Students will receive critiques on their technical and creative works, participate in group discussions, engage with guest presentations, and explore related fields such as grant writing, entrepreneurship, and career development.
Music Technology Internship
Under the supervision of a qualified professional, interns gain real-world experience in a media work environment.
Music Technology Integrated Project
Students develop an integrated project based on demonstration of the principles of music technology. Potential projects include creation of electronic instruments, major original composition work, or interactive software/controllers for sonic performance.
Primary Instrument: Piano and Secondary Instrument: Synthesis
Students will complete four hours (at least two hours must be piano) of private piano instruction and two hours of coursework in synthesizers and samplers.
Careers
There are many careers available for students who graduate with a music technology degree! Here are just a few for you to explore.
- Live Music Producer
- Studio Music Producer/Postproduction
- Digital/Electronic Instrument Design, Repair, Customization
- Sound Technician
- Music Director
- Media/Event Producer
- Studio Manager