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This course explores principles of leadership from a historical Biblical perspective.
Students will learn about the basic principles of technology leadership from the classroom to the district level. The application of digital citizenship to all aspects of the educational ecosystem is considered.
This course explores principles of instructional design in the learning environments of online, face-to-face, and hybrid courses. Students explore foundational instructional design theories, project planning, content/task analysis, and developing learning experiences and assessments. Two specific foci include digital platforms and designing courses compliant with accessibility standards set by WCAG 2.0 (Web Content Accessibility Guidelines 2.0).
Working with a commonly available Learning Management System (LMS), this course will concentrate on working with applications that function within that LMS environment and applications that feature interacting linkages with other applications. The course will also focus on extensions, add-ons, apps embedded within other apps, and apps that link with other apps. App-Smashing, or Mash-Ups, techniques for bringing apps together for more effective functioning, is a skill students will develop. The current software base is Google Suite for Education.
Elementary and middle school coding will feature Scratch and Blockly coding systems. Coding for secondary students will use Alice and Python.
Principles for establishing a makerspace in a classroom or a library are explored and the role which critical thinking plays in the development and implementation are discussed. The various emphases which can be placed on a makerspace are considered.
Students learn research processes and principles of research design, including both quantitative and qualitative methods.
The role of robotics in early learning, elementary, middle and high school is explored. The various robots which are available and the ways of using them with coding are implemented.
Indoor and outdoor use of drones is discussed. Safety, legal, and ethical issues are addressed, along with the selection and operation of the systems deployed, Pre-K through 12. Funding opportunities and real-world applications are explored. Various types of drones, rockets, and other aerial systems are covered in the context of the use of these systems by schools.
A graduate-level study of the ministry of Jesus as depicted in Matthew, Mark, Luke, John, and various other biblical witnesses. The aim of the course is to acquire knowledge of Jesus in his historical setting and to make contemporary applications of his ministry for the Christian.
Course description coming soon.
Capstone Project I is the first of two courses required in the Capstone Project requirements. The course is project-based and agreed upon between student and instructor. This course will highlight the student’s focus in the field of technology. This course can also align the student’s desire to begin the topic of their Ed.D. in Education Technology.